Fallen Lords: Condemnation: Review

Over the past few years, the game industry has seen enough Action/RPG so that by today it has a clear idea of ​​the games of this genre. On our memory there were such grandiose projects as: ENCLAVE, Fable: LC, And they were forced to stay in the shade Dungeon Lords and t.p. Wait from Fallen lords There was no one hundred percent hit. Screenshots disappointed yesterday’s graphics, and the developers in press releases promised the golden mountains, so the impression of the game was two. And when the long -awaited box appeared on the shelves, with the inscription Fallen lords, a fat point was set in all this confusion. The brilliant wrapper turned out to be a long, secondary product from the company Novarama Technology. It’s not sad, but this is a fact ..

“Novarama technology” Presents ..

So, our story tells of the confrontation of the three races of another world. It all starts with the fact that the leader of the demons needed the bodies of dead people to replenish his army. But given the fact that the demons began to obtain “raw materials” without any agreement by angels and dead souls, then slowly small brawls began to turn into grandiose battle, and all the aggregate resulted in war. Dead souls are convinced that they will not be able to find peace while their bodies are walking under the leadership of Baal, and the angels simply be afraid to be defeated by the large army of the rebellious corpses. And now, whatever it may not, both parties will have to defend their interests by the sword and shield. By the end of the game, dead souls finally realize that they are fighting with the angels on one side and reuniting against world evil. Therefore, in the end, we have 2 outcomes of the game: either we and the angels and dead souls with a battle take the Citadel of the Dark Lord, or we hang on the neck of the boring saints with their prejudices about the afterlife. Each turn of events is obvious and does not cause the player the slightest intrigue, and even to everything else is accompanied by mega-pathos sayings like: “Yes, how could you betray our family! So set my sword became my sword!”Or” I see courage and valor in your eyes, which means that I will fight side by side with real warriors! May the Lord God be!”. Each conversation is monotonous and bored, and even to everything else is not accompanied by any gestures or movements from the side of the. So watching all script videos is another test on our way.

Attack Clone!

Novarama Technology going to make a game in a likeness ENCLAVE, But to great regret, the game is not worth a broken penny compared to the collective for the workshop. Although the developers tried to get closer to the ideal as possible: here we have a licked plot and the same game system (in ENCLAVE There were 2 independent companies, but in some cases the levels crossed, and only the polarity of the task changed), but with a small deviation. As already said, we have three races at our disposal. Either we will perform justice, and to smash with our sword the Saddiel -incorrect by the supreme angel, or to fight for independence under the command of the Dracus – the ruler in the world of dead shower or challenge everyone and proclaim himself Baal – the ruler of all and all. The same number of missions, 10 for each for each. As in their primary source, the mission echoes, but more often than that would like that, and as it has already been noticed, only the task changes. For example, at first you conquered the warriors’ cemetery with angels, and now in the skin of the demon you rush headlong into a fight in order to get the precious bodies of the deceased. Here is such a “diversity”!

Road Disillusion ..

Each mission is similar to the previous one, and any campaign can only please the change of roles in the past battle. You must study the card (and they are how big!) In search of another ambush/army of militias or some lost university detachment. The combat system is terribly scared by its unbalanced (!). A minute ago, we smashed the blockade of enemy forces with a whole battalion, and now you are alone (the same character), you must go through the forest that literally teems with adversaries, and even to defeat 5 enemy posts to all this. Only the first -aid kits and the F5 key, and without this set in FL: C Just nowhere! Nevertheless, it would be possible to forgive the clumsy graphics and stupid plot, if not for the terrible animation of the characters. It is so scarce that sometimes it brings rabies. For example, you quietly sneak up to the crowd of monsters armed to the teeth, with thoughts about how poational and without unnecessary losses to cut them out, when you are attacking from the back and your character flies out into the clearing, performing the embedded animation from the resulting blow. Meanwhile, while you, having jumped out in a prominent place, make a crust (5-6 seconds), the enemy, seeing this, begins to huddle you with the whole herd. Animation is repeated from each hit received and as a result, you can’t even wave the sword, as “You Lose” will appear on the screen. From this, the hand involuntarily reaches for the deinstal button. What can we say about epic battles, when you were just in the very center of events, when suddenly (thanks to animation) you find yourself either defeated, or behind the circle of battle.
The assortment of weapons does not shine with diversity. Each race has a different type of weapon, but the difference is only in appearance. We are provided: a sword, a staff, a bow, a shield and a small dagger or a club for tiny units, but for the most part they practice magic. Probably due to the fact that in the game we change the characters too often, the developers decided to exclude all kinds of purchases and acquisitions from the game. Now the first -aid kits and combat trophies are usually taken directly on the battlefield and leave them there. Just as deaf and other. The combat system is simple to disgrace: only two options for impacts and one block are available, and in combination, uncomplicated combo is obtained with varying degrees of damage. There is magic, but it is very inconvenient to use and is available only to certain units. But the developers probably decided not to borrow the saving system. In the same ENCLAVE After the death of the character, he was immediately resurrected in the same place, but in FL: C Everything is exactly the opposite. All preservations (except that in addition to car conservations between the levels) were put on the shoulders of valiant gamers. Did not have time to survive before the battle? Start with the last conservation.
Well, after all the above factors, the control in the head produces graphics with level design. It looks like gentlemen developers since 2003. did not leave their laboratory and, nevertheless, going from and to ENCLAVE, We decided to start developing my own game. The first thing the game surprised was that the options completely lack signs that the guys from Novarama Technology They know about New Vegas Casino such visual charms as anti -aliasing, anisotropic filtration. And the first time you see the game, you just don’t know how to react to all this. Lubricated and slurred textures, spent branches and leaves on trees, the number of pixels on details is hardly exceeding 1000 and after that everything is asked, and what the developers were counting on when they created the game?
Musical design, like the whole game, leaves much to be desired. The voice acting of cries and screams of the wounded sounds as if you are not on the battlefield, but (let me forgive me censorship) in a porn studio. And what is the sinister voice of the old man who, at every entrance to the game, informs you that you are not somewhere, but in Fallen Lords: Condemnation. I want to add to a common heap that not one of the dialogs is voiced.

In fact, the game brought great disappointment to everyone who was waiting and not very … The game did not surprise anything, although adrenaline still runs, when you and your army rush straight into the opening gates of hell, but as soon as you stop the threshold, you understand that it was a fleeting feeling. It is not completely clear why such a failure project turned out, although all the makings were for its implementation. And whether the developers will be able to justify the fact that they did not have enough time or money, as was the case with Atari With their project Driver 3, only the nearest press conference with developers will show.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top